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Pooping Dog Script Full <2024>

-- Main loop task.spawn(function() while true do local currentTime = tick() local actualInterval = POOP_INTERVAL

public void FeedDog(float amount)

function stopSquatAnimation() if animationTrack then animationTrack:Stop() end end pooping dog script full

-- Adjust interval based on hunger (hungrier = more poop) if hunger >= HUNGER_THRESHOLD then actualInterval = POOP_INTERVAL / 2 end if currentTime - lastPoopTime >= actualInterval then lastPoopTime = currentTime spawnPoop() end task.wait(1) -- Check every second end end) -- Main loop task

IEnumerator PoopRoutine()

-- Clone poop from folder local poopModel = poopFolder:FindFirstChild("Poop"):Clone() if not poopModel then warn("No 'Poop' model found in PoopAssets folder!") isPooping = false return end pooping dog script full

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-- Main loop task.spawn(function() while true do local currentTime = tick() local actualInterval = POOP_INTERVAL

public void FeedDog(float amount)

function stopSquatAnimation() if animationTrack then animationTrack:Stop() end end

-- Adjust interval based on hunger (hungrier = more poop) if hunger >= HUNGER_THRESHOLD then actualInterval = POOP_INTERVAL / 2 end if currentTime - lastPoopTime >= actualInterval then lastPoopTime = currentTime spawnPoop() end task.wait(1) -- Check every second end end)

IEnumerator PoopRoutine()

-- Clone poop from folder local poopModel = poopFolder:FindFirstChild("Poop"):Clone() if not poopModel then warn("No 'Poop' model found in PoopAssets folder!") isPooping = false return end