By default, some models switch to low-detail (LOD) too close to the camera. SFM lets you edit the lod_distance values. The best practice is to extend the highest detail level to 200 meters before dropping to LOD 1.
When two surfaces occupy the exact same space, they flicker (Z-fighting). SFM allows you to shift the Hierarchy or adjust the draw order to push one polygon slightly forward, eliminating the annoying shimmer on locomotive numbers.
Want to use a diesel body for an electric locomotive? Use SFM to delete the moving fan blades (FAN1, FAN2 objects) from the hierarchy and rename the exhaust points.
By default, some models switch to low-detail (LOD) too close to the camera. SFM lets you edit the lod_distance values. The best practice is to extend the highest detail level to 200 meters before dropping to LOD 1.
When two surfaces occupy the exact same space, they flicker (Z-fighting). SFM allows you to shift the Hierarchy or adjust the draw order to push one polygon slightly forward, eliminating the annoying shimmer on locomotive numbers.
Want to use a diesel body for an electric locomotive? Use SFM to delete the moving fan blades (FAN1, FAN2 objects) from the hierarchy and rename the exhaust points.
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