Bgf 2.14.2 Instant
As graphics APIs continue to evolve (with WebGPU and newer Vulkan features on the horizon), BGF’s philosophy of a thin, capable abstraction layer ensures that 2.14.2 is not just an endpoint—it is a foundation for the next generation of cross-platform 2D applications.
// Main loop while (!should_close) bgf_begin_frame(); // Set clear color to dark gray bgf_clear(BGF_CLEAR_COLOR, 0x222222FF); // Draw a red rectangle bgf_color(0xFF0000FF); bgf_rect_filled(100, 100, 200, 150); bgf_end_frame(); bgf_present(); bgf 2.14.2
bgf_shutdown(); return 0;
if (!bgf_init(¶ms)) printf("Failed to initialize BGF\n"); return -1; As graphics APIs continue to evolve (with WebGPU
find_package(bgf 2.14.2 REQUIRED) target_link_libraries(my_app PRIVATE bgf::bgf) To demonstrate the clarity of BGF 2.14.2, here’s a complete "clear screen and draw a red rectangle" program. Note that window creation is left to the user (e.g., GLFW, SDL). // Assume we have a native window handle
// Assume we have a native window handle (platform-specific) void* window_handle = /* get from GLFW/SDL */; bgf_attach_window(window_handle, 1280, 720);